Bilò, Davide and Gualà, Luciano and Leucci, Stefano and Proietti, Guido (2015) *Specializations and generalizations of the Stackelberg minimum spanning tree game.* Theoretical computer science, Vol. 562 , p. 643-657. ISSN 0304-3975. eISSN 1879-2294. Article.

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DOI: 10.1016/j.tcs.2014.11.009

## Abstract

Let be given a graph G=(V,E)G=(V,E) whose edge set is partitioned into a set *R* of *red* edges and a set *B* of *blue* edges, and assume that red edges are weighted and form a spanning tree of *G*. Then, the *Stackelberg Minimum Spanning Tree* (StackMST) problem is that of pricing (*i*.*e*., weighting) the blue edges in such a way that the total weight of the blue edges selected in a minimum spanning tree of the resulting graph is maximized. StackMST is known to be APX-hard already when the number of distinct red edge weights is 2. In this paper we analyze some meaningful specializations and generalizations of StackMST, which shed some more light on the computational complexity of the problem. More precisely, we first show that if G is restricted to be complete, then the following holds: (i) if there are only 2 distinct red edge weights, then the problem can be solved optimally (this contrasts with the corresponding APX-hardness of the general problem); (ii) otherwise, the problem can be approximated within 7/4+ϵ7/4+ϵ, for any ϵ>0. Afterwards, we define a natural extension of StackMST, namely that in which blue edges are associated with a non-negative *activation cost*, and it is given a global *activation budget* that can be used (and must not be exceeded) in order to activate a subset of blue edges to be priced. Here, after showing that the very same approximation *ratio* as that of the original problem can be achieved, we prove that if the spanning tree of red edges can be rooted so as that any root-leaf path contains at most *h* edges, then the problem admits a (2h+ϵ) -approximation algorithm, for any ϵ>0.

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